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Member Recruitment


The "Total War: Rise of Mordor" development team is looking out for talented and motivated members to join this ambitious but also high-quality project!

The candidates for every field of work should be self-motivated, capable of working in a team and experienced in the desired area of work.
 

General requirements:
 

  • willing to register on Trello for purposes of collaboration

  • a working e-mail adress

  • an active Steam account

  • ability to work at least two days a week

  • proper English language skills

  • volition to push the project forward

  • no hesitation to enter new environments in the world of game development and game modification

  • huge interest in the universe of "The Lord of the Rings"


General preferences:
 

  • experience in working on a free (not paid) project

  • previous game modding experience

  • ability to make constructive suggestions / to present individual ideas


 

Fields of work



3D Character Artists

In our team, 3D Character Artists are one of the key roles in high-quality content generation. A big focus is laying on the creation of complete new, fully fleshed out factions while hundreds of units, all unique and special, need to be created for them. As a member of the Character Artist team you will bring a faction to life with a variety of custom, fully new units.
 

Requirements


- basic knowledge of 3ds Max, ZBrush/Mudbox and Photoshop
- understanding of the High-To-Low-Poly-Workflow and normal map creation
- PBR texturing skills
- passion to create the highest content quality possible
- willing to strengthen the existing modelling and texturing skills
- experience in rigging biped skeletons
- ability to work with content creation guidelines and concepts
 

Preferences


- previous modding experience in Total War games
- fast familiarisation with the Total War modding environment 

 

3D Building / Environment Artists

3D Building / Environment Artists are generating the content for the project which is needed to rebuild parts of Middle-Earth on complete custom and detailed battlemaps. As a member of the Building / Environment Artist team you will not only create generic houses for small towns in Middle-Earth but also famous buildings like Barad-Dur or Helms Deep. Special vegetation like the White Tree is required, too.
 

Requirements


- basic knowledge of 3ds Max (, ZBrush/Mudbox) and Photoshop
- understanding of (the High-To-Low-Poly-Workflow and) normal map creation
- ability to create modular 3D models
- PBR texturing skills
- passion to create the highest content quality possible
- willing to strengthen the existing modelling and texturing skills
- ability to work with content creation guidelines and concepts
 

Preferences


- previous modding experience in Total War games
- fast familiarisation with the Total War modding environment

 

ModDB Web Developer

We want to make our ModDB website more attractive!

As the ModDB Web Developer you will change the visual appearance of our ModDB website. Let's create something beautiful for our home!
 

Requirements


- basic knowledge of CSS / HTML and Photoshop
- passion to create the highest content quality possible
- willing to strengthen the existing programming skills
- ability to realize individual ideas
 

Preferences


- previous customisation of a ModDB page
- experience in using CSS / HTML


Character Animator

This position would involve creating animations, possibly from scratch, for a wide range of units such as wargs, mumakil, trolls, orcs and much much more.

Requirements

- able to create new animations
- have an existing portfolio
- be willing to have a Trello account.

Preferences

- previous modding experience in Total War games
- fast familiarisation with the Total War modding environment



Sending an application

Once you made sure that you are able to comply with the points above you certainly want to contact us. We request you to follow these steps to make the processing easier for us: 
 

  • The application needs to be sent to the Project Management. To do so please send it to Vikus van de Merwe or Mr.J via PM or send it via e-mail to vikus.vandemerwe@gmail.com or salimovhayali@gmail.com.

  • The application should consist of these parts:

  • introduction: What kind of person are you? What personal qualities do you have?

  • explanation: Why do you think that YOU are the right person for us?

  • examples: a portfolio or examples of previous work

  • information: e-mail, "Trello" username, "Steam" username

  • If everything is fine you will hear from us as soon as possible. We will inform you about your acceptance or your declination then.


 


We are looking forward to hearing from you soon!

Vikus van de Merwe, Project Director

[Edited by Gamersville101]

All rights reserved to Rise of Mordor, and their respective owners

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